Suivant

3D MRI Brain Anatomy

23,536 Vues· 01/17/24
Mohamed
Mohamed
Les abonnés
0
Dans Autre

I call this technique deep rendering. I basically stacked graphical cross-sections (in this case, MRI rendering data), using proper increments and clip through them with the camera. This way I am able to explore all internal components in full 3D real-time.

I actually was able to figure out how to colorize different organs to help distinguish them apart from each other but couldn't get the shader to render real-time in Maya.

Credit: MRI scans courtesy of University of Washington Digital Anatomist Program

Montre plus

 0 commentaires sort   Trier par


Suivant